RSS UXstudy
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原站:http://www.uxstudy.com
标签:油茶会 用户体验 ue
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“UXstudy”的内容更新
累计:184 篇(自 2007-07-23 起)
更新:约3篇/月,最后更新620 天前
UXstudy
giles colborne带来了非常好的一个ppt陈述。精华的指导意义都浓缩到了上图。engagement 我想以后就直接翻译成投入感。那么delight了, 这个词总让我想象到暗淡的眼睛突然亮起来画面。用中文里哪个词才能获得信达雅的翻译?燃情么,哈哈。... (307 天前)
UXstudy
对engagement的研究最近很热, 这篇是lukew刚发布他的见解:core needsthese questions address the most basic elements of any service: what does it do it, for who, and how?need: what is the existing problem we are solving for people?segment: who really has this need (primary audience)?measurably better: how is our...... (307 天前)
UXstudy
via philmichaelson.com1. reward users for returning in a short time period.2. reward users for helping friends every day.3. allow users to create without typing.4. show progress…everywhere…on everything.5. make users feel lonely without friends–because if they get friends on, they’ll stay...... (307 天前)
UXstudy
wordcamp 2010 public微软的老牌软件,都有这么大的动作尝试,游戏机制对于学习方面的影响,你感觉到了么?... (307 天前)
UXstudy
(1) people who want to play for five hours on their kitchen table.(2) people who want to play for a few min utes on their iphone on the way to work.(3) people who want to check in on the sta tus of their game dur ing their lunch break at work.casual gaming attracts all three [...]... (307 天前)
UXstudy
key metrics are 1 day, 3 day, 7 day retention, then long term retention. 1 day retention target is 30-60%, less than 30% and you may not have a fixable game.–lessons from the leaders – engagement in social gamesengagement 这个词不晓得一般在中文游戏圈里怎么翻译的。。... (307 天前)
UXstudy
游戏已经成为人类行为的一部分。而人类行为并不总是合理的,并不总是高尚的,也并不总是毫无私心的。实际上游戏中就有很多坏事。但无知是能够改变的。人类行为也许是由自私的基因、不确切的认识引起的幻觉、具有反作用的文化以及短视的统治阶层所驱动的。但总归有那些消防员、那些特殊教育老师、那些建筑师,他们在默默的工作,为我们营造可以安全居住、养育孩子的空间。任何理解我... (307 天前)
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