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简介:cg tutorials
原站:http://cg.tutsplus.com
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“Cgtuts+”的内容更新
累计:743 篇(自 2009-06-10 起)
更新:约5篇/周,最后更新96 天前
Cgtuts+
in this new two part premium tutorial, aleksey voznesenski will give you an introduction to mesh animation in cinema 4d, in this case a face with the use of the pose morph tag. we’ll also actually model the character, add materials, do some lighting, faking gi is always fun, and then animate the little bugger.want to join plus?the tuts+ network runs ... (96 天前)
Cgtuts+
we’re once again teaming up with packt publishing and this time giving you a chance to win a free copy of the “unreal development kit 3 beginner’s guide”, authored by richard j. moore. udk has long been an industry standard for many aaa video game developers, as well as smaller indie producers. offering cutting edge technology and advanced rendering ... (97 天前)
Cgtuts+
after our recent giveaway for the “cryengine 3 cookbook”. packt publishing was nice enough to offer all cgtuts visitors a chance to get the book at a discounted price. simply enter the promotional code: cgtuts15 at check out, and score yourself a 15% discount on print copies of the “cryengine 3 cookbook”. add the digital version along with it and sav... (97 天前)
Cgtuts+
in part two of the warrior tutorial, i’m going to explain how to change the meshflow of the model we created in part one. since the mesh has been created using zspheres, the meshflow of the model is not good enough for the rest of the pipeline. so in this part we’ll look at how to correct this using the ‘topology tool’ in zbrush.step 1this is wher... (100 天前)
Cgtuts+
with tools like unity 3d and markets like the app store and steam, building indie games is becoming not only easier, but also a whole lot more lucrative. as a result, more and more indie games are being developed every single day. unfortunately, most of those games aren’t nearly as pretty as they would have been if you had done the 3d modeling. these po... (100 天前)
Cgtuts+
this entry is part 3 of 3 in the series 'ballistic shield'in the third and final part of the ballistic shield tutorial. we’ll use the free program xnormal to bake out an ambient occlusion map, before moving into photoshop to start working on our diffuse, bump, opacity and specular maps. we’ll look at some simple ways to create convincing metal textures... (106 天前)
Cgtuts+
once again chandan kumar brings us this week’s freebie content. chandan has put together a great set of fabric textures for an upcoming premium texture pack. today we have a preview containing 12 high-res fabric textures that are freely available to everyone. if you like these, keep an eye out for our upcoming premium pack which contains many more of th... (107 天前)
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