RSS Gamasutra Feature Articles
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简介:gamasutra feature articles
原站:http://www.gamasutra.com/features
标签:gamasutra
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累计:1231 篇(自 2006-11-14 起)
更新:约4篇/周,最后更新111 天前
Gamasutra Feature Articles
gamasutra speaks to lead designer andre maguire about the evolution of snowblind studios under warner bros., and how the team worked with middle earth enterprises to create lord of the rings: war in the north for playstation 3 and xbox 360. ... (111 天前)
Gamasutra Feature Articles
gamasutra met with dena director kenji kobayashi at the company's tokyo headquarters last month to converse with him about his role overseeing game development for the company, which also includes san francisco-based subsidiary ngmoco. ... (112 天前)
Gamasutra Feature Articles
experienced tool developer cyril marlin outlines a method used to build an automated testing system for wizarbox's soblonde, a wii adventure game -- which reduced bugs, increased polish, and is flexible enough to be adapted to other genres. ... (115 天前)
Gamasutra Feature Articles
gonzague de vallois, the company's senior vice president of publishing, discusses how the company intends to get to the top, and offers his opinion on mobile market trends, discusses his company's dalliances in the handheld console space, and explains its success with casual and hardcore games. ... (116 天前)
Gamasutra Feature Articles
game recruitment ads shout about passion -- but is passion as necessary as it's cracked up to be? experienced developer adams writes here about the difference between a passionate amateur and a hard-working professional, and why one is, in reality, more important than the other. ... (117 天前)
Gamasutra Feature Articles
in this extensive interview, executive producer patrick bach explains how his team at dice built battlefield 3 from the ground up, and what techniques enabled the team to create the game they wanted to create, and stay inspired -- from 2006 onwards. ... (118 天前)
Gamasutra Feature Articles
independent developer keiji inafune talks about his new studio concepts, comcept and intercept, his feelings on social games, why japan's publishers are struggling and how "there needs to be something that gets that feeling back." ... (119 天前)
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