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Gamasutra Feature Articles
简介:
gamasutra feature articles
原站:
http://www.gamasutra.com/features
标签:
gamasutra
指数:
点击立即订阅,“Gamasutra Feature Art...”的内容有更新,哪吒第一时间提醒您
“Gamasutra Feature Articles”的内容更新
累计:
1231 篇(自 2006-11-14 起)
更新:
约4篇/周,最后更新111 天前
Gamasutra Feature Articles
A New Journey: Building War In The North
gamasutra speaks to lead designer andre maguire about the evolution of snowblind studios under warner bros., and how the team worked with middle earth enterprises to create lord of the rings: war in the north for playstation 3 and xbox 360.
... (
111 天前
)
http://inezha.com/w/odwbwhuc
Gamasutra Feature Articles
Social Killer: How DeNA Leads Japan's Market
gamasutra met with dena director kenji kobayashi at the company's tokyo headquarters last month to converse with him about his role overseeing game development for the company, which also includes san francisco-based subsidiary ngmoco.
... (
112 天前
)
http://inezha.com/w/jfdfafu3
Gamasutra Feature Articles
Automated Testing: Building A Flexible Game Solver
experienced tool developer cyril marlin outlines a method used to build an automated testing system for wizarbox's soblonde, a wii adventure game -- which reduced bugs, increased polish, and is flexible enough to be adapted to other genres.
... (
115 天前
)
http://inezha.com/w/h7mddfui
Gamasutra Feature Articles
Gameloft's Quest To Be The Mobile Leader
gonzague de vallois, the company's senior vice president of publishing, discusses how the company intends to get to the top, and offers his opinion on mobile market trends, discusses his company's dalliances in the handheld console space, and explains its success with casual and hardcore games.
... (
116 天前
)
http://inezha.com/w/gcw1cfuf
Gamasutra Feature Articles
The Designer's Notebook: Passion Versus Professional
game recruitment ads shout about passion -- but is passion as necessary as it's cracked up to be? experienced developer adams writes here about the difference between a passionate amateur and a hard-working professional, and why one is, in reality, more important than the other.
... (
117 天前
)
http://inezha.com/w/u0d2mfum
Gamasutra Feature Articles
Hit Squad: Building Battlefield 3 Organically
in this extensive interview, executive producer patrick bach explains how his team at dice built battlefield 3 from the ground up, and what techniques enabled the team to create the game they wanted to create, and stay inspired -- from 2006 onwards.
... (
118 天前
)
http://inezha.com/w/zjmt3fu5
Gamasutra Feature Articles
We Need Heroes: Inafune Speaks
independent developer keiji inafune talks about his new studio concepts, comcept and intercept, his feelings on social games, why japan's publishers are struggling and how "there needs to be something that gets that feeling back."
... (
119 天前
)
http://inezha.com/w/q9wgwfus
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